Technology in Education - Augmented Reality
Again, one of my main focuses is the implementation of technology in educational contexts. This is another quick thought I had on the matter.
I can see several benefits to using AR games in the classroom. Specifically, while I might modify the game (given the choice) after I had a chance to review it in greater depth, I believe Hip Hop Tycoon would be a valuable teaching tool to be used with upper-elementary level students. It specifically mentions addressing mathematics and language arts standards and I believe it would lend itself to introductory economics as well. Furthermore, it seems to be a much more interactive and aesthetically appealing version of “The Lemonade Game” (a lemonade stand business game) that so engrosses children when given the chance to experience it. Like The Lemonade Game, introducing less then interesting concepts such as economics to children through game play can be an extremely effective way to get them interested in the subject matter which, otherwise, would be about as much fun as pulling-teeth to get through.
One benefit of an AR game is that it gives students a realistic, tangible realm to experience during game play. They could actually travel to the location of the game experience to observe the surroundings and imagine the game actually playing out in front of their very eyes. Students usually seem more engaged when they can see reality in their work and studies. Time is always a detriment to implementing games/simulations educational contexts.